Sakurai Dont Ever Ask Me for Anything Ever Again
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Official Next Smash - Speculation & Discussion Thread
- Thread starter NonSpecificGuy
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Same for Japan bias. Sora and Banjo proved that Sakurai and Nintendo didn't simply have enough time and resource to focus on more western characters. The fact that we got more western contents besides two playable characters proves that they are non that concerned about certain characters' popularity in Japan.Sakurai pretty much went and said, "go purchase an Xbox to play his game" when presenting Banjo and nosotros take and so many PS-focused characters in Smash that it became a meme.I think some people are grossly overstating how much the nonexistent console wars affect Nail.
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I get that gaming news is slow right now otherwise, but showing restraint would be best here. Especially when we might be looking at a Nintendo Straight within the next 2 weeks.
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I definitely don't call back anything is set up in stone. I just think it's something fun to talk about. The prospect of a Microsoft vs Nintendo Smash gives me a take chances to talk about some of my about wanted characters similar the Battletoads, Fulgore, Illidan, and Sarah Kerrigan that never actually go brought up otherwise.I can't help but think we're jumping to conclusions so far. Mayhap we shouldn't speculate on what'd happen if Microsoft or Sony bought out a major Japanese publisher as if it's a done deal unless we run into signs that it's actually going to happen?I get that gaming news is slow right now otherwise, but showing restraint would exist best here. Especially when we might looking at a Nintendo Directly within the adjacent two weeks.
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In Banjo'south presentation, Sakurai outright said "Become buy an Xbox" to play the OG Banjo-Kazooie, and in Kazuya's and Sora'south presentations, where we're shown gameplay from some of their corresponding games, you can see "PlayStation game footage" and "PC game footage", which ways deals were made to prove this and successfully came through.
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Yeah, I don't think Sakurai has any outcome with using characters from other companies. The merely question for me is whether Sony wants to cooperate. I exercise remember information technology is a possibility that we could still become Sony endemic characters in time to come Smash games merely they are the only real questionable ones for me.I don't recollect this whole acquisition extravagenza could affect the future of Smash as much as nosotros think.In Banjo'south presentation, Sakurai outright said "Become buy an Xbox" to play the OG Banjo-Kazooie, and in Kazuya'southward and Sora'south presentations, where we're shown gameplay from some of their respective games, you can see "PlayStation game footage" and "PC game footage", which means deals were made to show this and successfully came through.
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Well if Sony buys i of the third-parties and Nintendo attempts to reacquire said company's character for Smash, it'south not Sony interfering in the business concern of other companies at that signal, it'south Nintendo trying to add a Sony graphic symbol. And I don't call back Sony volition be acquiescent to that.I actually do remember that if sony bought a 3rd party present in ultimate i still do think that they can still get that third party back in the next game since sony like microsoft wouldnt want to make everything interfere with the companies relation to any other company
It's non similar you don't take to go through MS when working with Mojang or Rare. The divergence between the companies is MS wants to collaborate and build bridges via making some concessions considering their ultimate goal is to proliferate Game Laissez passer everywhere, including on Nintendo's hardware, peculiarly over Sony's eventual subscription competitor.
Sony, currently, is non as open to collaboration, and they're a few steps backside the on the streaming platform. If they both eventually turn to courtroom Nintendo, aiming to go their service on Nintendo'southward OS, and so things might look different. But that this juncture, Sony is a lot more than closed off nigh this kind of thing than MS is, and Sony and Nintendo have a much more traditional competitor rivalry, wherein working together is rare.
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I disagree,creating mods still isnt an easy thing to doI remember that these hurdles might become less crushing as time marches on as they've already have. I'm just presuming the future of modern accessibility on a precedent that they've already become easier to apply than they were in decades past. I think information technology'due south an unfair summary when considering that the modding community accept been routinely antagonized making their so-called inaccessibility a byproduct of their lack of access to mainstream avenues of implementation.But the easiest platform to pirate games is the PC you lot and I both using correct now and yet Steam withal exists forth with a host of other services similar to it. Steam and Ballsy themselves official platforms and assists the cosmos of mods. PC gaming is on the rise. This will increase accessibility.
Other than getting banned I guess. We deal with that already though so supporting antagonistic behavior from corporate companies like Nintendo does nothing in this regard so why would it exist a reason to not back up modding communities? It's really not a good reason and seems more than like a flimsy justification.
Still i dont think they would want mods on their panel with especially with how big of a problem it was with the ds
Information technology is much more better if hacking isnt accesible in the get-go place rather than have modding and having to wait for players then banning them
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Not gonna lie dude, I wouldn't exist surprised if Nintendo themselves would be less willing that Sony.Aye, I don't think Sakurai has any result with using characters from other companies. The only question for me is whether Sony wants to cooperate. I exercise think information technology is a possibility that we could still get Sony endemic characters in future Boom games merely they are the only existent questionable ones for me.
I'm not sure at all if xenophobic practices are to blame, but in general, I merely have a feeling that Sony wouldn't mind information technology.
I think I've partially developed this opinion because I couldn't help only observe that on Twitter, PlayStation follows Nintendo of America, just vice versa is non true. Also, while PlayStation'due south twitter congratulated Nintendo on the launch of the Switch, Nintendo of America'south twitter didn't do the aforementioned for the PS5; rather, Doug Bowser himself said congratulations. I have no inkling if Nintendo's JP page said anything, so if they did, definitely share it!
Even with the recent posts about MLB: The Bear witness, in that location was a tweet PlayStation fabricated where they tagged both Xbox and Nintendo's JP twitter page. Xbox responded with a fun little comment. Nintendo didn't respond at all.
Again, I'm just developing a theorized opinion that could definitely be incorrect. But who knows.
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I know I'm tardily to the modding discussion, just I experience that there needs to exist a distinction between being a artistic infinite and existence an creative medium. Mods are splendid at the onetime and sometimes detrimental for the latter.From my perspective being pro-mods and pro-emulation is synonymous with existence pro-video-games as an artistic medium. To be confronting it is non only a disservice to the creativity of the modding customs only besides the interests and imagination of the consumers and the development of future talent. I'm a fan of all reappropriating methodologies whether it'south moving-picture show re-edits, remixes, memes, mashups, covers, and abridging too. I think creative civilization depends on this principle to hell with antiquated concern models that feel entitled to special legal protection. This attitude drags the arts down as a whole and needs to exist more direct challenged by diverse fandoms collectively continuing together in solidarity against these restrictive practices.
If you were to compare a video game to a painting, modding is the equivalent of painting over the piece of work of the creative person. That may be because the modder is trying to improve the painting, or information technology may be because they had their own ideas and simply wanted to use the painting as a springboard. One is saying that the art is flawed, that we can do information technology better than they tin can. It is saying that artistic integrity is unimportant. The other is more innocent and is the piece of work of collage and transformation. If we were to say modding is good for creativity, that is hard to argue. If we are proverb that modding makes video games more of an artistic medium, then we have to ask, "whose fine art?" because it isn't always respectful to the original artist who originally painted on the sail.
Generally, I think mods are cool, just they can get into the "await how much ameliorate I can make this" category and that sort of spits on the art that goes into making a game in the first identify.
The emulation thing is as well complicated, but I feel that it comes down to whether art is worth paying for, how availability plays into that, and what kind of compensation the artists get paid for additional copies. I don't really have whatever expert insight here, but that seems to be the sticking point in the argument.
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Yeah, well-nigh of the time that's probably a better analogy. Especially since a lot of the time video game problems are due to express fourth dimension and manpower, and non artistic vision. It'south just that at that place's an statement to be made that pro-modern is not i-to-one with being pro-art. I will admit it's a super nitpicky argument that but actually applies to a subsection of mods (and probably a subsection of people who use them), but I didn't want to leave the idea of artistic integrity vs. the value of iteration untouched when that's probably the biggest ethical question for mods outside the concern side of things.I'd actually compare mods to something like fanfiction in that while it probable does go confronting the original intent of the artist/developer/writer, in a practical sense it doesn't really practice that much damage because the original is still there and (provided one's not charging for it) there's no attempt to profit off it monetarily. Generationally, both are going to become less and controversial over fourth dimension as well, with fan fiction stories almost all kinds of media not only accepted but essentially expected; quite a contrast to decades agone when there were active fandom debates nigh even tolerating information technology.
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Fire Emblem Heroes commencement released on this twenty-four hour period in 2017. A free-to-play gacha mobile game featuring archetype Fire Emblem characters, information technology was a huge success for Nintendo. moving picture.twitter.com/u0fsMg9EoZ
— RPG Site (@RPGSite) Feb 2, 2022
I'm surprised we never got a Spirit Event, considering nosotros have FEH music in Ultimate.
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Very polite.
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I mean, follows and such could simply be a matter of the tastes of whichever employees are managing these social media accounts. The extent to which these accounts are regulated by execs I would guess is pretty minimal unless they were to do something blatantly bad.I call back I've partially developed this opinion because I couldn't help but observe that on Twitter, PlayStation follows Nintendo of America, just vice versa is not truthful. Also, while PlayStation's twitter congratulated Nintendo on the launch of the Switch, Nintendo of America'southward twitter didn't practise the aforementioned for the PS5; rather, Doug Bowser himself said congratulations. I accept no inkling if Nintendo'due south JP page said annihilation, so if they did, definitely share it!
Even with the recent posts about MLB: The Show, there was a tweet PlayStation made where they tagged both Xbox and Nintendo'southward JP twitter folio. Xbox responded with a fun trivial comment. Nintendo didn't respond at all.
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Mobile gaming music/general representation in Ultimate, ya dearest to see itTin't believe information technology'due south been v years…I still call up when the game was commencement announced.Burn Emblem Heroes first released on this day in 2017. A costless-to-play gacha mobile game featuring classic Fire Emblem characters, it was a huge success for Nintendo. pic.twitter.com/u0fsMg9EoZ
— RPG Site (@RPGSite) February 2, 2022I'g surprised we never got a Spirit Upshot, considering nosotros have FEH music in Ultimate.
We got the Minecraft World theme likewise.
Kinda wish nosotros got 3rd party mobile stuff merely I'm happy with what Ultimate gave united states of america mobile-wise
That's truthful. It could simply exist whoever runs the Twitter accounts that tends to cull how expressive/active the business relationship is relative to itself, its host company's fans, journalists, and other companies.I mean, follows and such could merely be a matter of the tastes of whichever employees are managing these social media accounts. The extent to which these accounts are regulated past execs I would gauge is pretty minimal unless they were to practice something blatantly bad.
For Nintendo, permit's say what we're discussing is the real bargain. Possibly the Twitter account runner is someone on the more conservative side.
If this isn't true, mayhap the company has a strict law placed that describes limited interaction, particularly with other companies in the same panel development industry or something.
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I hateful, y'all could contend that it's the modder's work that you're paying for. And y'all already paid the original creators for the game.I fully support modding in video games as long as it'south free. The one attribute that I have an issue with is that some people are charging money for their mods these days, frequently up to $500 per mod. That's a line that I don't recall should exist crossed. Information technology's my belief that y'all shouldn't be able to profit off of someone else'southward work but it seems similar I'm in the minority with that stance from who I've spoken to.
Only yeah, $500 is ridiculous, I don't care what the mod does.
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Woke: Embracer Group buying Idea Factory.
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Bespoke: massive coalitions not purchasing other developers.Broke: PlayStation or Xbox buying random developers
Woke: Embracer Group ownership Idea Mill.
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...why?Woke: Embracer Group buying Idea Manufacturing plant.
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In Dixie's case I've been breaking down the types of attacks she could theoretically do into categories. This is a brand new category that I'm gonna telephone call Tandem ; these are instances in which Dixie attacks with both her hair and at to the lowest degree one limb. So, without further ado hither it is:
Dixie balances on ane paw and and so simultaneously kicks out a leg while swinging her ponytail in a brisk nevertheless broad stroke. Information technology's a fleck misleading while yous charge the movement, equally the foot she's gonna kick with starts opposite from where she swings her leg and the same applies to her ponytail, which the trajectory shows. She hits with her leg and hair in tandem, effectively performing a lopsided split that has different properties due to what she's attacking with. Foes hit by her leg will receive more hitstun while those hit by her hair will endure more knockback. As you lot can see, Dixie'due south ponytail has more attain, so it's usually amend to catch enemies with her pilus instead of her foot, only said human foot tin can still cause problems for fighters who rolled around her to avoid the hair as they'll notwithstanding grab a kick.
The nature of this move makes it best suited as a potential Downward Smash, since she'southward performing a lopsided yet hard-hitting separate regardless of the side that connects. It'south well within the range of potential moves Dixie can utilize to make for an interesting moveset. Her hair is the fundamental to making her stand out as it's highly versatile, and for more ideas I have a whole database of potential moves in one document. Accept a look:
It's updated....occasionally but it tin go a long way to inspire others.- Joined
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Non a big fan of Dixie Kong merely slap-up job on the illustrations and such.Howdy everyone, I felt like sharing ane of my latest moveset ideas, this time for you-know-who.In Dixie's instance I've been breaking down the types of attacks she could theoretically exercise into categories. This is a brand new category that I'yard gonna telephone call Tandem ; these are instances in which Dixie attacks with both her hair and at least i limb. Then, without further ado here it is:
![]()
Dixie balances on one paw and then simultaneously kicks out a leg while swinging her ponytail in a brisk all the same broad stroke. Information technology's a bit misleading while you lot accuse the move, as the foot she's gonna kick with starts opposite from where she swings her leg and the aforementioned applies to her ponytail, which the trajectory shows. She hits with her leg and hair in tandem, finer performing a lopsided carve up that has dissimilar properties due to what she's attacking with. Foes hit by her leg volition receive more than hitstun while those hit by her hair will suffer more than knockback. As you can see, Dixie's ponytail has more than reach, and then it's usually better to catch enemies with her pilus instead of her pes, simply said foot can nonetheless cause issues for fighters who rolled around her to avoid the pilus as they'll still catch a kick.The nature of this movement makes it best suited as a potential Down Boom, since she's performing a lopsided yet hard-hitting split regardless of the side that connects. It'southward well inside the range of potential moves Dixie tin utilize to make for an interesting moveset. Her hair is the key to making her stand out every bit it's highly versatile, and for more than ideas I have a whole database of potential moves in one document. Have a look:
It'south updated....occasionally but it can get a long way to inspire others.
Actually puts it above just a text only moveset.
- #5,586
Thanks, I'll sprinkle in ideas for other characters every bit well and I'm glad the illustrations made an impression.Not a big fan of Dixie Kong only not bad job on the illustrations and such.
Really puts it above just a text only moveset.
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Personally, I can't reconcile the arguments that Nintendo and whatsoever corporation for that matter, does this to protect their IP and mods are this esoteric inaccessible thing that aren't even that important. I don't understand why we equally gamers wouldn't want a world where both AM2R and Nintendo'due south official remake both co-exist together considering 2 games to learn from and play are literally more in the involvement of the players and creators than ane game. Like I said at that place'due south no better competition than the community itself and as I've already stated literally all other artistic mediums depend on the reappropriation disciplines to progress their corresponding fields forward because it gives the newer generation a higher platform than previous ones to springboard from and a new take on pre-established works to open the creative minds of the consumers.
Equally far equally emulation goes information technology's well-nigh preservation. It's starting to catch on with the corresponding lost media and game preservation movement just emulation also allows for future developers to learn from the developers from the past. Information technology'due south not about profit and we shouldn't think almost it like that. Some of those developers aren't with us anymore just their work lives on and inspires others to proceed their work in spirit past learning from information technology and keeping that piece of work bachelor to the players to enjoy. IP rights are what hold back that accessibility considering we're all then accustomed to bending to the whimsy of profit-parasites squeezing everything they can out of 20 to 30-yr-old games at this point.
This doesn't merely use to onetime games though. Everybody talks virtually a Mario Odyssey 2 simply I bet if we have more protections around the modding community as a whole then passionate gamers would have already created something worthy of the moniker much earlier than what we could always expect from a corporation like Nintendo. Sure they gave us the platform to make something like that piece of work in the get-go identify and that's not nothing but advocating for the free creative expression of community is fifty-fifty more important than acknowledging the original creator's initial contribution. Prioritizing the financial interests of the initial contribution only serves to quite literally hold u.s.a. back. As far as dedicated AAA 3D Mario platformers go we're still collectively living in 2017 in the yr 2022. I know for a fact that passionate fans of Nintendo could have made something only as practiced in this time and Nintendo could have even monetized information technology let alone give the community the tools to realize it.
I just can't find the fiscal interests of the rights holders motivating or compelling plenty for me to defend and I don't even retrieve they're doing a good task at that. IP owners have taken slap-up works abroad from the public through their greed and unwillingness to cooperate with the artistic customs for literally nada in return the overwhelming majority of the time and even in the small cases where they practise (AM2R for instance beingness replaced past Samus Returns), there'southward even so no good reason they both couldn't have co-existed in an official capacity together.
I stand past my position that in social club to support gaming equally an artistic medium yous accept to stand in solidarity with the modding/emulation scenes. I think the donation model works well enough and should the works ever get officially released an official credit is expected for the dedicated members of the team for their work. Maybe even well-paying jobs working for the official companies? I even believe we gamers not modding could donate more to great teams doing keen work to aid keep them going. I hope someday we organize effectually this issue more than politically and socially.
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Don't get your hopes up: Embracer Group doesn't seem to exist interested in Japanese companies.Bankrupt: PlayStation or Xbox buying random developers
Woke: Embracer Group buying Idea Manufacturing plant.
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I concur with pretty much all of this. My biggest business concern is that bringing too much attending in support of mods and fan games could potentially have the opposite desired issue and button Nintendo to become after them even more they are now. I honestly don't know what the solution is other than to hope Nintendo changes their stance, which doesn't seem very likely at this betoken.Lots of groovy and well-argued contributions to the give-and-take around mods. I just don't come across why nosotros'd want to shackle the medium in what I consider a misguided attempt at appeasing the preferences of giant corporations that'll have a master motivation of monetization versus making fine art. Mods extend the games we beloved ranging from Skyrim for over the past decade to Mario Kart Wii with CTGP Revolution. Mods make new games out of the games we dearest similar Project G. Hell sometimes mods even restore the games nosotros honey to their original state as was the case with Summit Station mods for Mass Effect Legendary edition. Mods can even revive the games nosotros love as is the instance with Blast 64 Remix and the Banjo Kazooie modernistic scene. Sometimes mods can make something completely different out of the games we dear like what DOTA did with Warcraft 3. I recollect first we have to admit the objective benefit ardent, uncompromising support and defense force of mods brings to the gaming landscape.Personally, I can't reconcile the arguments that Nintendo and any corporation for that matter, does this to protect their IP and mods are this esoteric inaccessible thing that aren't fifty-fifty that important. I don't understand why we as gamers wouldn't want a earth where both AM2R and Nintendo's official remake both co-exist together because 2 games to learn from and play are literally more in the interest of the players and creators than 1 game. Like I said at that place's no better competition than the community itself and as I've already stated literally all other artistic mediums depend on the reappropriation disciplines to progress their respective fields forward considering it gives the newer generation a higher platform than previous ones to springboard from and a new take on pre-established works to open the creative minds of the consumers.
As far equally emulation goes it's about preservation. It's starting to catch on with the respective lost media and game preservation movement but emulation too allows for future developers to larn from the developers from the past. Information technology'south non virtually turn a profit and we shouldn't think about it like that. Some of those developers aren't with the states anymore simply their work lives on and inspires others to go along their work in spirit past learning from it and keeping that work bachelor to the players to enjoy. IP rights are what hold back that accessibility considering nosotros're all so accustomed to bending to the whimsy of turn a profit-parasites squeezing everything they can out of 20 to xxx-year-old games at this betoken.
This doesn't just apply to old games though. Everybody talks about a Mario Odyssey two but I bet if nosotros accept more than protections around the modding community every bit a whole and so passionate gamers would have already created something worthy of the moniker much earlier than what nosotros could always expect from a corporation similar Nintendo. Certain they gave us the platform to make something like that work in the first place and that'south not goose egg but advocating for the free creative expression of community is even more of import than acknowledging the original creator'southward initial contribution. Prioritizing the financial interests of the initial contribution merely serves to quite literally concur us back. As far as dedicated AAA 3D Mario platformers go we're notwithstanding collectively living in 2017 in the year 2022. I know for a fact that passionate fans of Nintendo could have fabricated something just as good in this fourth dimension and Nintendo could have fifty-fifty monetized it let alone give the community the tools to realize information technology.
I only tin't find the financial interests of the rights holders motivating or compelling enough for me to defend and I don't even call up they're doing a expert job at that. IP owners have taken great works away from the public through their greed and unwillingness to cooperate with the creative community for literally nix in return the overwhelming majority of the fourth dimension and fifty-fifty in the small cases where they practice (AM2R for instance existence replaced past Samus Returns), there's still no good reason they both couldn't have co-existed in an official chapters together.
I stand by my position that in lodge to back up gaming as an artistic medium you take to stand in solidarity with the modding/emulation scenes. I think the donation model works well enough and should the works ever get officially released an official credit is expected for the dedicated members of the team for their work. Maybe even well-paying jobs working for the official companies? I even believe we gamers not modding could donate more to nifty teams doing great work to help keep them going. I hope someday we organize effectually this issue more than politically and socially.
Here's something that I've never shared with anyone before while we're on the subject: Back when I was an active Ball modder, the modding team I was a part of was contacted past IGN because they wanted to interview us and write an article about us. What initially got their attending was my K. Rool vertex edit over King Dedede. After a long discussion, we decided information technology would be best to laissez passer on that opportunity in social club to preserve the modding scene. We feared that a big spotlight from IGN would event in Nintendo shutting downward the Ball modding scene altogether. Did we make the correct selection? I don't know but I'm curious if things would be different today if nosotros had taken the interview.
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Nintendo President Furukawa:— Stealth (@Stealth40k) February iii, 2022- Switch is still in the middle of its lifecycle
- Nintendo is focused on internal game dev growth (they're investing ~$1b), but Nintendo isn't against acquisitions, key word, "if necessary"
Unless a primal partner is threatened basically.
The style I see it, Nintendo's not gonna respond unless they feel threatened (namely if Sony and/or Microsoft try to buy a Japanese visitor).
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As things stand up today (and plainly back then) your decision was probably the best call. I guess it'southward just a affair of slowly building support until people can exist more vocal about it. If nosotros don't start someday and then nosotros'll never get there though so while things take time and it'due south all-time nosotros don't just loudly claiming the corporate brute in order to avert unnecessary spotlight leading to harm washed to the customs but overall I think it's best to at least be open up about generalized back up for the modding and emulation communities or at least highlighting the value these practices brings to the medium equally a whole and how it stems from an artistic tradition institute across all categories of art.I concord with pretty much all of this. My biggest concern is that bringing too much attention in back up of mods and fan games could potentially have the opposite desired event and push Nintendo to go afterwards them fifty-fifty more than they are now. I honestly don't know what the solution is other than to hope Nintendo changes their stance, which doesn't seem very probable at this point.Hither'due south something that I've never shared with anyone earlier while we're on the subject area: Back when I was an agile Brawl modder, the modding team I was a part of was contacted by IGN because they wanted to interview usa and write an article about the states. What initially got their attention was my K. Rool vertex edit over Male monarch Dedede. After a long discussion, we decided it would be best to pass on that opportunity in order to preserve the modding scene. We feared that a big spotlight from IGN would event in Nintendo shutting down the Brawl modding scene birthday. Did we make the correct pick? I don't know only I'm curious if things would be dissimilar today if nosotros had taken the interview.
Commencement and foremost I've never hitched any expectations to a Switch Pro even when everybody was interim like it was a guarantee because of notable sources similar Bloomberg were banging the hype drum. Non that I think there was annihilation wrong with any of that but I've been predicting the successor to the Switch will be around 2025 because riding the Switch out for as long as they perchance can because that makes the most fiscal sense and I likewise recall the company has the ambition to overthrow the PS2 every bit the best selling panel. Sort of a pseudo reinstating of Nintendo as the pinnacle video company. I also think Nintendo much prefers to be in their own release window years away from Sony and Microsoft releases. I remember the PRO models for Sony and Microsoft will show upwardly around the end of 2024 at the latest.Quick update on the contempo acquisition give-and-take:Nintendo President Furukawa:— Stealth (@Stealth40k) February three, 2022- Switch is notwithstanding in the middle of its lifecycle
- Nintendo is focused on internal game dev growth (they're investing ~$1b), only Nintendo isn't against acquisitions, primal discussion, "if necessary"
Unless a cardinal partner is threatened basically.
The way I run across it, Nintendo's not gonna respond unless they experience threatened (namely if Sony and/or Microsoft try to buy a Japanese visitor).
Anyways, afterwards this though, I'm slowly starting to believe they were serious about the 10-year thing... 2027... HOLY **** the Switch will be and so tragically out of date by then oh my gosh can you imagine it trying to play modern games at that indicate? It'd exist so pathetic. I know it'south just a generic shareholders meeting Q & A where they requite vague generalized answers on purpose but damn I don't even desire to imagine the Switch trying to run Witcher 4 hahaha.
I don't want a pro model merely if they wait THAT long I remember they're going to take to release i adjacent twelvemonth-ish when the chip shortage is predicted to improve.
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Yes, I can see Nintendo stepping in if it were Capcom, Square Enix or Namco.Quick update on the recent acquisition word:Nintendo President Furukawa:— Stealth (@Stealth40k) Feb 3, 2022- Switch is all the same in the middle of its lifecycle
- Nintendo is focused on internal game dev growth (they're investing ~$1b), simply Nintendo isn't against acquisitions, key word, "if necessary"
Unless a key partner is threatened basically.
The mode I see it, Nintendo'due south not gonna respond unless they experience threatened (namely if Sony and/or Microsoft endeavour to buy a Japanese visitor).
- Capcom has Monster Hunter, which is frickin' huge on portable Nintendo systems. Capcom also has alot of it's own games and franchises on the Nintendo Switch, including Megaman, Phoenix Wright, Resident Evil, Devil May Weep, Okami, etc.
- Square Enix has Dragon Quest, also every bit the Bravely series and the old-school RPGs they've been giving Nintendo, like Octopath Traveller and Triangle Strategy.
- Namco may not accept a lot of it's own franchises on Nintendo, but information technology'southward a big developer partner for Nintendo, having helped develop games similar Star Fox Set on, Pokken Tournament, New Pokemon Snap and almost famously, Super Smash Bros 3DS/Wii and Super Smash Bros. Ultimate. And both Nintendo and Namco are on very good terms.
Aside from these three, the just other i I'thousand quite positive that Nintendo would step in for would be Koei Tecmo, with them also existence a notable developer for Nintendo games similar Hyrule Warriors, Historic period of Calamity, Fire Emblem Warriors and Burn Keepsake Three Houses, likewise as Curiosity Ultimate Alliance iii, and Metroid Other Grand(but they weren't the issue with the game). Koei Tecmo also puts alot of it's developed games on Nintendo systems, like the Warriors series(like Dynasty Warriors, Samurai Warriors and Warriors Orochi), Ninja Gaiden 3, Persona five Strikers, and the Atelier serial, like Atelier Ryza.
That said, Sega is probably the only one I don't know what Nintendo would do. Like I would like to think Nintendo would pace in with Sega, since Sonic is treated equally a big deal by Nintendo, Nintendo requires Sega regarding Bayonetta since Sega still owns Bayonetta, despite Bayonetta 2 and 3 being fully funded and somewhat endemic by Nintendo, and Atlus is a notable developer for Nintendo systems, with the Shin Megami Tensei series. Merely at the same time, I don't know how Nintendo views Sega as an entirety.
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I'thousand certain those would however be released on their initial platforms, what with contracts and all. Subsequently that? Who can say?I don't know what would happen to FFVII Remake if Foursquare-Enix we're acquired by Nintendo. In that location'south no way those games could run on Nintendo hardware. Aforementioned goes for other games like Terminal Fantasy Xvi.
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It'd be fine. Role 2 won't exist ready till afterward Switch ii comes out anyway.I don't know what would happen to FFVII Remake if Foursquare-Enix we're acquired past Nintendo. There's no way those games could run on Nintendo hardware.
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Lol yes that'southward probably truthful. It might actually do the company some proficient to have some restrictions on hardware and then they don't end up spending ten+ years on one game. I'd honey to get dorsum to the glory days of FFVI-10.It'd be fine. Part 2 won't be fix till after Switch 2 comes out anyway.
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Let Microsoft and Sony take their "dazzler contests" with each other. I believe Nintendo will stay stiff in what they've been doing so far, only potentially losing Capcom, Square, Sega, Koei Tecmo and Namco will hurt a lot.
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Aside from a later on system possibly having it if the next hardware is much better, if there's anything I'k imagining FFVII-related that could come up to the Switch, it'south that Compilation of FFVII thing they are doing for mobile phones. Ever Crisis I think information technology was chosen.The FF7 remake(s) could all come up to Nintendo at a later moment , if their hardware can finally handle information technology.
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I'm starting to think buying a newer Switch than my erstwhile launch model is going to be worth it in a year or ii. The longer Nintendo waits to release a new system, the less likely information technology seems that information technology volition be backwards compatible with the old one. We could see concrete games work on the new organization, especially since the Switch is the only organisation since the GameCube to non do that, but I have doubts that Nintendo of all companies would transfer a decade of digital titles to the new organisation.Quick update on the recent acquisition discussion:Nintendo President Furukawa:— Stealth (@Stealth40k) Feb 3, 2022- Switch is still in the middle of its lifecycle
- Nintendo is focused on internal game dev growth (they're investing ~$1b), only Nintendo isn't against acquisitions, central word, "if necessary"
Unless a key partner is threatened basically.
The way I come across it, Nintendo's not gonna answer unless they feel threatened (namely if Sony and/or Microsoft try to purchase a Japanese company).
I could definitely come across Ever Crunch coming over when it'due south all complete. They as well recently mentioned that there are more FFVII related projects coming beyond what's been announced. Information technology would be funny if one of them was a pixel remaster version.Aside from a later system possibly having information technology if the next hardware is much ameliorate, if there's anything I'thousand imagining FFVII-related that could come up to the Switch, it's that Compilation of FFVII matter they are doing for mobile phones. Ever Crisis I think it was chosen.
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Source: https://smashboards.com/threads/next-smash-speculation-discussion-thread.515747/page-140
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